Pixelogy
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The Engine

Every pixel,
under your control.

On Windows, one self-contained program: the render engine, NDI output, windowed preview, and browser-based control room — install one thing, open one web page, and you have a complete playout system. On Linux, a turnkey bootable appliance image does the same for fleets.

Core capabilities

Everything is a Layer

25+ element types composited in real time. Video files, live NDI feeds, HLS/IPTV streams, images, pixel-exact text, vector shapes, live web pages, charts, tables, sports score bugs, countdowns, Zoom participants, 3D carousels, and custom components.

VideoNDITextChartsZoomWeb

Audio-First Architecture

The audio clock drives video timing. Lip-sync is frame-accurate. Playback protects sound first — even on headless machines, a virtual audio clock keeps everything in sync and feeds audio into the NDI output.

Frame-accurateVirtual clockNDI audio

Nothing Stops Playback

Three self-healing layers: stalled audio falls back to a wall clock and re-locks; dropped network streams auto-reconnect at the live edge; a watchdog detects a wedged decoder and rebuilds it.

Self-healingAuto-reconnectWatchdog

Broadcast Polish by Default

Every change on screen is a managed crossfade. 11 scene transitions, cube/prism 3D page turns, and 11 looping motion effects. The show looks produced.

11 transitions3D page turnsMotion effects

Pro-AV Native

Always-on NDI output with program audio at broadcast frame rate. NDI inputs discovered automatically. OSC for hardware control surfaces. GPU-accelerated decode.

NDI I/OOSC controlGPU-accelerated

Multi-Display & Multi-Node

Up to four 4K outputs per node. Linux nodes frame-sync with each other so one giant wall can span several machines. Quad mode runs up to four independent projects.

4× 4K outputsFrame syncQuad mode

Live Data Everywhere

Charts and tables poll CSV files or Google Sheets. Score bugs bind to JSON feeds. Any container can clone a designed card per data row — menus, leaderboards, schedules.

CSV/SheetsJSON feedsAuto-update

11 Transitions

Every cut looks produced.

Cross-fade, wipe, push, zoom, flip, float, bounce, iris, spin, drop, blur — plus cube/prism 3D page turns.

Hover or Tab to preview, click any transition to explore

Visual Editor

What you see is what airs.

Drag on the canvas, the wall follows your mouse live at ~60 updates per second.

Ready to put your best show on every screen?

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