Core capabilities
Everything is a Layer
25+ element types composited in real time. Video files, live NDI feeds, HLS/IPTV streams, images, pixel-exact text, vector shapes, live web pages, charts, tables, sports score bugs, countdowns, Zoom participants, 3D carousels, and custom components.
Audio-First Architecture
The audio clock drives video timing. Lip-sync is frame-accurate. Playback protects sound first — even on headless machines, a virtual audio clock keeps everything in sync and feeds audio into the NDI output.
Nothing Stops Playback
Three self-healing layers: stalled audio falls back to a wall clock and re-locks; dropped network streams auto-reconnect at the live edge; a watchdog detects a wedged decoder and rebuilds it.
Broadcast Polish by Default
Every change on screen is a managed crossfade. 11 scene transitions, cube/prism 3D page turns, and 11 looping motion effects. The show looks produced.
Pro-AV Native
Always-on NDI output with program audio at broadcast frame rate. NDI inputs discovered automatically. OSC for hardware control surfaces. GPU-accelerated decode.
Multi-Display & Multi-Node
Up to four 4K outputs per node. Linux nodes frame-sync with each other so one giant wall can span several machines. Quad mode runs up to four independent projects.
Live Data Everywhere
Charts and tables poll CSV files or Google Sheets. Score bugs bind to JSON feeds. Any container can clone a designed card per data row — menus, leaderboards, schedules.
11 Transitions
Every cut looks produced.
Cross-fade, wipe, push, zoom, flip, float, bounce, iris, spin, drop, blur — plus cube/prism 3D page turns.
Visual Editor
What you see is what airs.
Drag on the canvas, the wall follows your mouse live at ~60 updates per second.